He should have a 32% chance to hit him, barring any other penalties/bonuses to either character (Such as attack type). So a character with 18 dagger rating who is wielding a dagger takes a swing at another character with 36 dodge rating. The basic formula to hit something is attack skill rating -defensive skill rating +50%. AoD rewards specializing your character so you usually want to stick to your strengths but it's worth keeping in mind that your un-leveled weapon skills may actually have a decent rating if need-be. For example, each time you raise the level of your dagger skill (And increase its rating by 10) you also gain 3 rating in sword, 1 in axe, 1 in hammer, and 1 in spear. It's also worth mentioning that block and dodge don't work in tandem, so it's highly recommended you focus entirely on one or the other if you're going to take either one.įinally, most weapon skills have a synergistic skill rating bonus. So as a basic example, a character with a 4 strength but level 2 rating 10 axe skill would be worse at swinging an axe than a character with level 10 strength and level 1 rating 18 axe skill. Rating is the actual effective part of the skill, and can occasionally be raised by use (Rarely) and also occasionally be raised by learning from an NPC (Also rarely). Level is almost always only gained by spending skill points, raises the skill's rating by 10 points each time, and is used to gauge how many skill points it will take to raise again. Teron is short enough that even if you massively blow it during character creation, making a new character is quite easy.Īll the combat skills have a "Level" and a "Rating". You'll never have enough skills to be able to do everything that you're offered, so a key aspect of AoD is coming up with a basic framework and sticking to it.Ī decent rule of thumb for initially building your character is while you're running around in Teron doing your initial quests, see what skills come up and focus on a few of those. Since it has no experience system or direct leveling system, character power is based entirely off of equipment, stats (Which are almost entirely static for the entire game), and skills. Skills are the bread and butter of Age of Decadence. The Forty Thieves is the thieves' guild, found in all three cities.Found in all three cities and two relatively large side-areas. The Imperial Guard is an army not affiliated with the great houses with the stated purpose of keeping the peace.The Commercium is the merchants' guild, found in all three cities. The Boatmen of Styx is the assassins' guild, found in some degree or another in all three cities.House Daratan is the house led by lord Antidas in Teron, the first city you start at in the game.House Crassus is the house led by brother Meru in Ganezzar, the third city you visit in the game.House Aurelian is the house led by lord Gaelius in Maadoran, the second city you visit in the game. While these aren't too terribly vital to consider, I'll give you a quick rundown. Stat points are always 1 to 1 in Age of Decadence, so you don't have to worry about a higher stat costing more points than lower ones.įinally, you'll notice the "Faction reputation" numbers change based on your background. You also want to bear in mind that you can adjust your starting stats on the backgrounds, if you want to build to your strengths. It might not be ideal, but it's worth keeping in mind. You could start off as a loremaster and become a merchant, for example. They adjust your starting reputations and stats, but you aren't locked in to any of them like a class in another CRPG. You have 8 backgrounds to choose from in the beginning. Age of Decadence doesn't hold your hand, and it's wise to follow the Dwarf Fortress adage of "Losing is fun" while you're getting started. If a character you made is having an excessively hard time of it (And even well made characters will have hard points and be unable to do everything) consider making a new version of the same character with the knowledge gained the first time through. It's a relatively short game per-playthrough, but makes up for it by having massive replayability due to the reactivity and choices and consequences in the game. You won't get complete character builds (Yet, I may make some recommended starting characters later on) but I will give you some tips about the stats, skills, combat, and general gameplay so you can get rolling yourself and have an easier time learning the game.įirst things first though, don't be afraid to make a new character in Age of Decadence. I figured I would throw this quick guide together to give everyone a rundown of the basics of the game. The Age of Decadence! Best RPG you'll play about post-apocalyptic semi-Romans in a sci-fi/fantasy setting!
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